Sentinel Tower (Battlebond)
Sentinel Tower back
Cliquez pour retourner la carte
Sentinel Tower

Artifact

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Drapeau anglais
Drapeau japonais
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Cote
1.59€

Réimpressions

Cartes liées

Liens
Les tags MCT