Défaux, Tueuse de rois
Artefact légendaire : équipement
La créature équipée gagne +3/+3 et a l'initiative.
À chaque fois qu'une créature ayant subi ce tour-ci des blessures de la créature équipée est mise dans un cimetière, vous pouvez retirer cette carte de la partie. Si vous faites ainsi, mettez en jeu un jeton de créature 2/2 noire Zombie.
Équipement
À chaque fois qu'une créature ayant subi ce tour-ci des blessures de la créature équipée est mise dans un cimetière, vous pouvez retirer cette carte de la partie. Si vous faites ainsi, mettez en jeu un jeton de créature 2/2 noire Zombie.
Équipement
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Unscythe’s second ability cares about any damage, not just combat damage.
Whenever a creature is put into a graveyard from the battlefield, check whether that creature had been dealt damage this turn by the creature that Unscythe is currently attached to. If so, Unscythe’s second ability will trigger. This is true even if Unscythe wasn’t attached to the creature at the time it dealt that damage. Only the currently equipped creature is checked, not any creatures that Unscythe may have been attached to earlier in the turn.
If Unscythe’s second ability triggers, but the creature that was put into a graveyard is somehow removed from the graveyard in response (or it was a token), it won’t be able to be exiled with Unscythe’s ability. You won’t get a Zombie token.
Whenever a creature is put into a graveyard from the battlefield, check whether that creature had been dealt damage this turn by the creature that Unscythe is currently attached to. If so, Unscythe’s second ability will trigger. This is true even if Unscythe wasn’t attached to the creature at the time it dealt that damage. Only the currently equipped creature is checked, not any creatures that Unscythe may have been attached to earlier in the turn.
If Unscythe’s second ability triggers, but the creature that was put into a graveyard is somehow removed from the graveyard in response (or it was a token), it won’t be able to be exiled with Unscythe’s ability. You won’t get a Zombie token.
Rulings
Unscythe’s second ability cares about any damage, not just combat damage.
Whenever a creature is put into a graveyard from the battlefield, check whether that creature had been dealt damage this turn by the creature that Unscythe is currently attached to. If so, Unscythe’s second ability will trigger. This is true even if Unscythe wasn’t attached to the creature at the time it dealt that damage. Only the currently equipped creature is checked, not any creatures that Unscythe may have been attached to earlier in the turn.
If Unscythe’s second ability triggers, but the creature that was put into a graveyard is somehow removed from the graveyard in response (or it was a token), it won’t be able to be exiled with Unscythe’s ability. You won’t get a Zombie token.
Whenever a creature is put into a graveyard from the battlefield, check whether that creature had been dealt damage this turn by the creature that Unscythe is currently attached to. If so, Unscythe’s second ability will trigger. This is true even if Unscythe wasn’t attached to the creature at the time it dealt that damage. Only the currently equipped creature is checked, not any creatures that Unscythe may have been attached to earlier in the turn.
If Unscythe’s second ability triggers, but the creature that was put into a graveyard is somehow removed from the graveyard in response (or it was a token), it won’t be able to be exiled with Unscythe’s ability. You won’t get a Zombie token.
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