Wilde Gestalt
Spontanzauber
Bestimme eines. Bis zum Ende des Zuges hat eine Kreatur deiner Wahl, die du kontrollierst, folgende Basis-Stärke und -Widerstandskraft, wird zum folgenden Kreaturentyp und erhält die folgende Fähigkeit.
• 1/3 Schildkröte mit Fluchsicherheit.
• 1/5 Spinne mit Reichweite.
• 3/3 Elefant, der Trampelschaden verursacht.
• 1/3 Schildkröte mit Fluchsicherheit.
• 1/5 Spinne mit Reichweite.
• 3/3 Elefant, der Trampelschaden verursacht.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The creature loses all other creature types, but it retains its abilities. Wild Shape will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
Both the target creature and the mode are chosen on announcement. You can't choose a different form if something changes in response to the spell.
Both the target creature and the mode are chosen on announcement. You can't choose a different form if something changes in response to the spell.
Rulings
The creature loses all other creature types, but it retains its abilities. Wild Shape will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
Both the target creature and the mode are chosen on announcement. You can't choose a different form if something changes in response to the spell.
Both the target creature and the mode are chosen on announcement. You can't choose a different form if something changes in response to the spell.
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