Arnesi da Scasso

Artefatto — Equipaggiamento

Quando gli Arnesi da Scasso entrano nel campo di battaglia, crea una pedina Tesoro. (È un artefatto con ", Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore".)
La creatura equipaggiata non può essere bloccata fintanto che la sua forza è pari o inferiore a 3.
Equipaggiare (: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The equipped creature's power is checked only during the declare blockers step. If its power becomes greater than 3 after blockers are declared, it still can't be blocked. Similarly, if its power becomes 3 or less after it's been blocked, this won't make it unblocked.
The equipped creature's power is checked only during the declare blockers step. If its power becomes greater than 3 after blockers are declared, it still can't be blocked. Similarly, if its power becomes 3 or less after it's been blocked, this won't make it unblocked.
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