Tezzeret il Manipolatore (Aether Revolt)
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Tezzeret il Manipolatore

Planeswalker — Tezzeret

+1: Crea una pedina artefatto incolore chiamata Cella di Eterium con ", Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana".
−2: Una creatura bersaglio prende +X/-X fino alla fine del turno, dove X è il numero di artefatti che controlli.
−7: Ottieni un emblema con "All'inizio del combattimento nel tuo turno, un artefatto bersaglio che controlli diventa una creatura artefatto con forza e costituzione base 5/5".
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
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