Tezzeret, el conspirador (Aether Revolt)
Tezzeret, el conspirador back
Cliquez pour retourner la carte
Tezzeret, el conspirador

Planeswalker — Tezzeret

+1: Crea una ficha de artefacto incolora llamada Célula de eterium con ", sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná".
−2: La criatura objetivo obtiene +X/-X hasta el final del turno, donde X es la cantidad de artefactos que controlas.
−7: Obtienes un emblema con "Al comienzo del combate en tu turno, el artefacto objetivo que controlas se convierte en una criatura artefacto con fuerza y resistencia base de 5/5".
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Cote
0.71€

Réimpressions

Cartes liées

Liens
Les tags MCT