Effet de transfert (Assassin's Creed)
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Effet de transfert

Enchantement

Au début du combat pendant votre tour, les créatures que vous contrôlez acquièrent le vol jusqu'à la fin du tour si une carte de créature dans votre cimetière a le vol. C'est vrai aussi pour l'initiative, la double initiative, le contact mortel, la défense talismanique, l'indestructible, le lien de vie, la menace, la portée, le piétinement et la vigilance.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
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