Épreuve d'Héliode (Masters 25)
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Épreuve d'Héliode

Enchantement : aura

Enchanter : créature
À chaque fois que la créature enchantée attaque, mettez un marqueur +1/+1 sur elle. Ensuite, si elle a au moins trois marqueurs +1/+1 sur elle, sacrifiez l'Épreuve d'Héliode.
Quand vous sacrifiez l'Épreuve d'Héliode, vous gagnez 10 points de vie.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you sacrifice the Ordeal in some other way, its last ability will trigger.
The check of whether the enchanted creature has three or more +1/+1 counters on it happens as part of the resolution of the attack triggered ability. If the third +1/+1 counter is put on the enchanted creature any other way, you won’t sacrifice the Ordeal until the next time the creature attacks.
The +1/+1 counter is put on the creature before blockers are declared and before combat damage is dealt.
If you sacrifice the Ordeal in some other way, its last ability will trigger.
The check of whether the enchanted creature has three or more +1/+1 counters on it happens as part of the resolution of the attack triggered ability. If the third +1/+1 counter is put on the enchanted creature any other way, you won’t sacrifice the Ordeal until the next time the creature attacks.
The +1/+1 counter is put on the creature before blockers are declared and before combat damage is dealt.
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