Urlehmgestalt (Masters 25)
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Urlehmgestalt

Artefaktkreatur — Gestaltwandler

Wenn die Urlehmgestalt ins Spiel kommt, wird sie zusätzlich zu ihren anderen Typen zu dem, was du bestimmst: eine 3/3 Artefaktkreatur, eine 2/2 Artefaktkreatur mit Flugfähigkeit oder eine 1/6 Mauer-Artefaktkreatur mit Verteidiger. (Eine Kreatur mit Verteidiger kann nicht angreifen.)

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Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature that’s already on the battlefield becomes a copy of this creature, it copies the power, toughness, and abilities that were chosen for this creature as it entered the battlefield.
If another permanent enters the battlefield as a copy of this creature, the controller of that permanent will get to make a new choice. The copy won’t necessarily have the same power, toughness, and abilities as the original.
In zones other than the battlefield, this creature card is 0/0.
If a creature that’s already on the battlefield becomes a copy of this creature, it copies the power, toughness, and abilities that were chosen for this creature as it entered the battlefield.
If another permanent enters the battlefield as a copy of this creature, the controller of that permanent will get to make a new choice. The copy won’t necessarily have the same power, toughness, and abilities as the original.
In zones other than the battlefield, this creature card is 0/0.
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