O-Naginata (Double Masters)
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O-Naginata

Artefakt — Ausrüstung

Die O-Naginata kann nur an eine Kreatur mit Stärke 3 oder mehr angelegt werden.
Die ausgerüstete Kreatur erhält +3/+0 und verursacht Trampelschaden.
Ausrüsten (: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

O-Naginata's equip ability can target any creature you control—but if the creature's power is 2 or less, it won't become attached as it resolves.
O-Naginata can become attached to a creature only if that creature's power is 3 or greater before O-Naginata is attached to it.
O-Naginata becomes unattached if the equipped creature's power is reduced so that its power is 2 or less, including the +3/+0 from O-Naginata's effect, as state-based actions are checked.
O-Naginata's equip ability can target any creature you control—but if the creature's power is 2 or less, it won't become attached as it resolves.
O-Naginata can become attached to a creature only if that creature's power is 3 or greater before O-Naginata is attached to it.
O-Naginata becomes unattached if the equipped creature's power is reduced so that its power is 2 or less, including the +3/+0 from O-Naginata's effect, as state-based actions are checked.
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