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Rulings
As Clone Shell's first ability resolves, you must exile one of the cards you look at, even if none of them is a creature card.
If you gain control of another player's Clone Shell, you can't look at the face-down exiled card. However, if Clone Shell dies, you turn that card face up and, if it's a creature card, you put it onto the battlefield under your control.
As Clone Shell's second ability resolves, if the exiled card is not a creature card, it simply remains in exile face up.
If you gain control of another player's Clone Shell, you can't look at the face-down exiled card. However, if Clone Shell dies, you turn that card face up and, if it's a creature card, you put it onto the battlefield under your control.
As Clone Shell's second ability resolves, if the exiled card is not a creature card, it simply remains in exile face up.
Rulings
As Clone Shell's first ability resolves, you must exile one of the cards you look at, even if none of them is a creature card.
If you gain control of another player's Clone Shell, you can't look at the face-down exiled card. However, if Clone Shell dies, you turn that card face up and, if it's a creature card, you put it onto the battlefield under your control.
As Clone Shell's second ability resolves, if the exiled card is not a creature card, it simply remains in exile face up.
If you gain control of another player's Clone Shell, you can't look at the face-down exiled card. However, if Clone Shell dies, you turn that card face up and, if it's a creature card, you put it onto the battlefield under your control.
As Clone Shell's second ability resolves, if the exiled card is not a creature card, it simply remains in exile face up.
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